top of page

HairBand HairBand

Independent • Gameplay Systems Design • Platforming Adventure

PROJECT OVERVIEW

Original gameplay-focused platforming experience blending traversal systems, environmental interaction, progression pacing, puzzle mechanics, and character-driven humor into a complete downloadable adventure.

Designed and developed entirely solo with a strong focus on:

  • gameplay variety

  • progression flow

  • level-specific mechanics

  • platforming readability

  • pacing escalation

  • player curiosity

  • replayability

Built as a complete end-to-end gameplay experience inspired by classic platformers while modernizing responsiveness, encounter flow, traversal pacing, and player feedback systems.

DOWNLOAD THE GAME

TOOLS USED

Unity • Gameplay Scripting • Cinematic Systems • Photoshop • Maya • 3ds Max

ROLE

Gameplay Systems Design

Platforming & Traversal Mechanics

Level Design & Progression Flow

Puzzle & Interaction Systems

Encounter Sequencing

Programming & Gameplay Systems

Character Design

Animation

Environmental Storytelling

UI & UX

Publishing & Distribution

Marketing & Trailers

DEVELOPMENT & PRODUCTION

Designed and developed the game end-to-end, from initial concept through gameplay implementation, playable release, and live distribution.

Built gameplay systems supporting:

  • traversal mechanics

  • platforming gameplay

  • progression systems

  • environmental interaction

  • puzzle sequences

  • level-specific gameplay gimmicks

  • encounter pacing

  • cinematic storytelling

Focused heavily on balancing accessibility, gameplay readability, progression pacing, and mechanic variety while introducing new gameplay systems progressively throughout the experience.

Implemented gameplay scripting, progression systems, gameplay sequencing, interaction systems, and core gameplay flow across both PC and mobile platforms.

Handled all aspects of production independently including gameplay design, programming, animation, UI/UX, publishing, trailers, platform compliance, and marketing support.

IMPACT

Delivered a complete fully playable gameplay experience that continues to be downloaded and played across PC platforms.

Demonstrates full ownership across:

  • gameplay systems

  • progression design

  • level flow

  • implementation

  • production

  • visual development

  • publishing

Created a gameplay-focused project emphasizing replayability, mechanic variety, player progression, and end-to-end solo development execution.

© 2026 Anthony Avvento Portfolio | All rights reserved

bottom of page