HairBand HairBand
Independent • Gameplay Systems Design • Platforming Adventure
PROJECT OVERVIEW
Original gameplay-focused platforming experience blending traversal systems, environmental interaction, progression pacing, puzzle mechanics, and character-driven humor into a complete downloadable adventure.
Designed and developed entirely solo with a strong focus on:
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gameplay variety
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progression flow
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level-specific mechanics
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platforming readability
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pacing escalation
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player curiosity
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replayability
Built as a complete end-to-end gameplay experience inspired by classic platformers while modernizing responsiveness, encounter flow, traversal pacing, and player feedback systems.
DOWNLOAD THE GAME
TOOLS USED
Unity • Gameplay Scripting • Cinematic Systems • Photoshop • Maya • 3ds Max
ROLE
Gameplay Systems Design
Platforming & Traversal Mechanics
Level Design & Progression Flow
Puzzle & Interaction Systems
Encounter Sequencing
Programming & Gameplay Systems
Character Design
Animation
Environmental Storytelling
UI & UX
Publishing & Distribution
Marketing & Trailers
DEVELOPMENT & PRODUCTION
Designed and developed the game end-to-end, from initial concept through gameplay implementation, playable release, and live distribution.
Built gameplay systems supporting:
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traversal mechanics
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platforming gameplay
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progression systems
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environmental interaction
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puzzle sequences
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level-specific gameplay gimmicks
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encounter pacing
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cinematic storytelling
Focused heavily on balancing accessibility, gameplay readability, progression pacing, and mechanic variety while introducing new gameplay systems progressively throughout the experience.
Implemented gameplay scripting, progression systems, gameplay sequencing, interaction systems, and core gameplay flow across both PC and mobile platforms.
Handled all aspects of production independently including gameplay design, programming, animation, UI/UX, publishing, trailers, platform compliance, and marketing support.

IMPACT
Delivered a complete fully playable gameplay experience that continues to be downloaded and played across PC platforms.
Demonstrates full ownership across:
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gameplay systems
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progression design
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level flow
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implementation
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production
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visual development
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publishing
Created a gameplay-focused project emphasizing replayability, mechanic variety, player progression, and end-to-end solo development execution.







