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Boneyard Takedown

Fortnite UEFN • Sandbox Combat Experience • Gameplay Systems Design

PROJECT OVERVIEW

Replayable Fortnite UEFN sandbox combat experience designed around fast-paced encounters, environmental exploration, multiplayer flexibility, and reactive gameplay systems.

Built to support both solo and cooperative play, the experience focuses on:

  • combat pacing

  • replayability

  • encounter variety

  • traversal flow

  • environmental readability

  • progression systems

  • quick session gameplay loops

Designed and implemented entirely solo with an emphasis on scalable sandbox gameplay, layered encounter design, readable combat spaces, and player-driven gameplay flow.

PLAY THE EXPERIENCE

Island Code:

7355-6810-1527

Open Fortnite and enter the island code

TOOLS USED

UEFN • Unreal Engine 5 • Verse • Trigger Systems • Gameplay Events • Sequencer

ROLE

Gameplay Systems Design

Sandbox Encounter Design

Combat Pacing & Progression

Co-op Gameplay Implementation

UEFN Scripting & Verse

Environmental Design

Traversal & Player Flow

Combat Readability

UI & UX

Publishing & Optimization

Marketing & Thumbnails

DEVELOPMENT & PRODUCTION

Designed and developed a replayable round-based sandbox combat experience focused on fast-paced encounters, scalable multiplayer gameplay, and reactive combat flow.

Built gameplay systems supporting:

  • NPC encounters

  • boss encounters

  • traversal gameplay

  • hidden rewards

  • progression pacing

  • encounter escalation

  • environmental exploration

  • replayable combat loops

Designed large-scale themed gameplay spaces with distinct combat zones, traversal routes, enemy types, and layered encounter pacing supporting both solo and co-op play.

Implemented gameplay scripting, Verse systems, trigger-based gameplay events, progression systems, and multiplayer gameplay logic directly within UEFN workflows.

Focused heavily on balancing accessibility, readability, combat density, exploration flow, and replayable short-session gameplay structure.

Handled all aspects of production independently including gameplay systems, scripting, level flow, environment creation, optimization, UI support, publishing, and live iteration.

IMPACT

Created a replayable sandbox combat experience designed for:

  • quick-session gameplay

  • co-op replayability

  • layered encounters and escalation pacing

  • accessible onboarding

  • repeat play sessions

Achieved strong player engagement through readable gameplay spaces, layered encounter pacing, reactive combat systems, and progression-driven exploration.

Demonstrates full ownership across gameplay systems, sandbox pacing, multiplayer implementation, encounter design, scripting, optimization, and live support workflows.

© 2026 Anthony Avvento Portfolio | All rights reserved

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