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Galactic Showdown: Sandstorm

Fortnite UEFN • Competitive Multiplayer Experience • Gameplay Systems Design

PROJECT OVERVIEW

Fast-paced competitive Fortnite UEFN combat experience focused on replayability, traversal flow, layered combat systems, and high-intensity multiplayer encounters.

Inspired by platform fighters and arena combat design, the experience emphasizes:

  • reactive movement

  • combat readability

  • player-driven pacing

  • traversal gameplay

  • progression systems

  • repeat-match engagement

Designed and implemented entirely solo with a strong focus on scalable multiplayer gameplay, readable combat spaces, reactive environmental systems, and layered PvP encounter design.

PLAY THE EXPERIENCE

Island Code:

0297-3289-8769

Open Fortnite and enter the island code

TOOLS USED

UEFN • Unreal Engine 5 • Verse • Trigger Systems • Gameplay Events • Combat Systems

ROLE

Gameplay Systems Design

Competitive Combat Design

Sandbox Encounter Design

Traversal & Player Flow

Combat Systems & Progression

UEFN Scripting & Verse

Environmental Design

Combat Readability

UI & UX

Publishing & Optimization

DEVELOPMENT & PRODUCTION

Designed and developed a replayable multiplayer combat experience supporting fast-paced PvP encounters, traversal gameplay, and layered combat mechanics.

Built gameplay systems supporting:

  • 16-player multiplayer combat

  • traversal movement

  • directional melee defense

  • ranged combat systems

  • progression systems

  • unlockable abilities

  • environmental hazards

  • reactive gameplay events

Developed hybrid combat systems combining:

  • 360-degree ranged aiming

  • directional melee combat

  • movement-based positioning

  • reactive environmental pressure

  • encounter-driven pacing

Designed gameplay spaces focused on readability, traversal flow, combat clarity, and high-intensity multiplayer engagement.

Implemented gameplay scripting, Verse systems, progression logic, event systems, combat tuning, and gameplay flow directly within UEFN workflows.

Handled all aspects of production independently including gameplay systems, combat design, scripting, level flow, environmental creation, UI support, balancing, publishing, and iteration.

IMPACT

Created a replayable competitive multiplayer experience designed for:

  • social play

  • repeat engagement

  • layered combat interactions

  • traversal-based gameplay

  • reactive player encounters

Balanced accessibility with combat depth through layered gameplay systems, progression mechanics, environmental pressure, and fast-paced multiplayer pacing.

Demonstrates full ownership across gameplay systems, combat design, multiplayer implementation, progression flow, scripting, balancing, and live gameplay iteration.

© 2026 Anthony Avvento Portfolio | All rights reserved

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